Hello FWIers!
If you’ve been using the product for a while, you’ve probably grown accustomed to seeing a couple options in the menu when you right-click on content or regions: Interactivity and Play Triggers. These two options open up a world of possibilities for user interaction and content playback impacting a playlist. For anyone unfamiliar with these two options, here’s a very quick rundown:
- Interactivity: Tells the Content Player to do something when a user touches or swipes on the selected item. For example, when a user clicks a button, show an image in another region.
- Play Triggers: Tells the Content Player to do something immediately when a content item begins to play. For instance, when the event schedule content displays in one region, show a particular image in another region.
Today, we’re going to look at some enhancements made to Play Triggers and Interactivity in Content Manager version 5.3.
First, the two options have been combined into a single menu, now called Triggers. The Triggers menu, shown below, has an Event tab and a Behavior tab. From the Event tab, a user can select the type of event:
Notice that there are now two additional options for events: Stop and Variable.
- Stop: Tells the Content Player to do something when a content item stops playing. For instance, when my event schedule stops playing in a region, show a video in another region.
- Variable: Tells the Content Player to do something when a variable value changes. For instance, when a variable named “RoomAvailable” changes, show an image in another region. NOTE: A content item must be scheduled and playing to capture the variable changes. Otherwise, the behavior is ignored.
These two new trigger options give you even more power and new ways to control your application.
If you want to read up on this new functionality in 5.3, check out the documentation on Community:
That’s it. Short one this week. #DoYouFWI?